propergoffick: A bearded, balding fellow in a leather jacket and aviator shades. Somewhat decomposing. (Default)
This post is brought to you by two things.

The first is the ongoing drip-drip-drip of "where are the rules for X in V5", where X is dual-wielding or grappling or exactly how many Arms of Ahriman you can summon in a turn - granular, realism-concerned, justice-model stuff that V5 as a system doesn't care about and (I thought) was pretty explicit about not caring about. But I guess gamers gonna game, and bring their assumptions about what a game needs with them.

The second is Olivia Hill being, as per, annoyingly smart and insightful about vocabulary. 

I am pretty hardline on having a clear, readable-at-a-glance indication of how a systemic element works - a flowchart, a boxout, an IF-AND-THEN sort of statement with very clear operators/decision points - because when I'm in the middle of playing I don't want to allocate cognitive effort to parsing rules text. Gotta see it, it's gotta make sense, I've gotta make the call. So I do like a pure-crunch summary of how something works.

But I also like and grok what Olivia is on about. The vocabulary a game uses states what it's about, and that statement needs to carry forward into how it works. A separation between the authorial claim and the played experience is a failure of design. And that got me thinking. How would I write and describe some simple bits of RPG system, and what would that say about how the system worked and what it was for and what it was about?

So I've had a go at some atomic stuff - time measurement and conflict resolution. What do these systems say about what kind of game this might be?

TIME

Time is measured like this.

You have the Moment - that’s what's happening right now. You live in the Moment. Life is a series of Moments. You can be given a Moment, you can take a Moment, you can have a Moment.

Then you have the Sesh. It’s what’s happening to you and your characters today. You’re playing this game, and something decisive should happen while you’re doing it so that your characters accomplish something while you’re playing.

Then you have the Mish. It’s what your characters are currently working toward; the long-term point of things. A Mish usually takes more than one Sesh to sort out. Think about organising a game: that’s a Mish. It takes a Sesh of planning and prepping, a Sesh (or at least a Moment) of furious instant messaging while you try to work out what day everyone’s free, and then a Sesh of actually playing.

AGGRO

Aggro can mean physical combat, intellectual debate, social strife - it’s anything where someone’s acting directly in opposition to someone else.
 
Aggro is always a Moment in its own right.
 
Aggro is all about Knocks. You take your Knocks and you either keep going or you don’t.
 
Take one Knock? That’s fine. You can keep going. You can come back from that.
 
Take two Knocks? That’s a problem. You’re Down. Whatever you’re trying to do will be harder, because you’re on a loser here.
 
Take three Knocks? That’s it. You’re Out. Out of action, out of commission, out of play until the Moment of Aggro is over.

WHAT TO DO IF YOU’RE DOWN

You’ve two choices.
 
Powering Through: If you Power Through, you can ignore the difficulty that comes from being Down. You’ll still be Out if you take another Knock, but you’re doing your best to look and act un-Knockable, and it might work. 
 
BUT: Powering Through takes a lot out of you. You’re borrowing from tomorrow to handle today. If you Power Through a Moment of Aggro, you’ll start your next Moment of Aggro with one Knock to your name already. You can Power Through that one too, but the cost stacks, and you’ll enter your next Moment of Aggro already Down. Power Through that one, and you’re automatically Out next time a Moment of Aggro comes your way. 
 
Calling For Backup: If you Call For Backup, you ask another player to take your Knock instead of you, and they can say yes or no. And you can keep on Calling For Backup, but they can always say no - especially if they’re already Down from taking your Knocks for you. If you Call For Backup too often, you might find all your mates are Out - or just not interested in dealing with your Aggro any more.

GETTING UP AGAIN

If you’re Down, you get back up again once the Moment of Aggro is over. It’s only temporary.
 
If you’re Out, you’ll need a bit more time. You start your next Moment of Aggro with two Knocks - so you're already Down, and one Knock from going Out again - and you can't Power Through that Moment either. If you make it through that Moment of Aggro, you start your next one with one Knock, and you can Power Through if you want to. And you stay that way for the rest of the Sesh. It takes a while to get yourself sorted again. But you start the next Sesh back on form again.
propergoffick: Stylised wax seal, black 'wax' on white background; blackletter S in a circle (vtm)
This is how the word gets out. Call by call, voice by voice, the chattels of the damned spread the word. It makes the TV and the radio and the blogs, of course; unidentified man, unregistered vehicle, both found burnt out in the Hollywood Hills this morning. The facts - such as they are - trickle through narrower channels. Isaac Abrams is dead. 
 
Sonja in Hollywood leans over the motel desk to borrow their phone, and calls Rico downtown. Rico leaves a note at the mission, ‘cause this sounds like the kind of thing Sanchez wants to know, and texts Carson: you hear anything about this big guy in Hollywood just got whacked? Carson hasn’t, so he emails Bertram, and then he waits. 
 
Vandal hovers and hesitates as the day unfolds. This is too big. Out of his league. Goddess has to know, and she won’t be too pleased, and finally he gives in and makes the call. But come what may, the bank’s got to open up tomorrow night… so he waits. 
 
Nadia swallows her fear, and two Ativan, and by degrees she falls asleep, and yes - for the other shoe, for the discovery she knows is coming, for the tears that will choke out of her if her resolve breaks, if Mira straight out orders it so - she waits.
 
And a bright spark in a dark panelled room in an old tall house on Fifth Street puts two and two together, watching and reading and listening. He makes a note for his employer, who’s not a morning person, on the official Regency paper with the official Regency pen, and he tosses it into the top tray. This is priority. And he makes a few calls, to a few tired men and women who’ve been by their phones all night, and suggests this one’s worth a look, and could they see their way clear to a BCC to this address, usual process? And because Regency has placed some key people by some key phones in some key offices all over LA in the last few years, and because they keep in touch and everyone knows it’s not what you know but who you owe, a file starts to build as the day goes by and the story doesn’t break, not quite. Nobody on TV says "believed to be retired movie producer and investor Isaac Abrams." They will, sooner or later. But the bright sparks are good at what they do. They’ll buy a night or two for the real investigation, and then - maybe - if the truth is more distracting than the lie - the world will be deemed ready to know. Of course, it all needs signing off, but that too can wait.
 
Until nightfall.

(no subject)

Thursday, 24 January 2019 05:04 pm
propergoffick: A bearded, balding fellow in a leather jacket and aviator shades. Somewhat decomposing. (Default)
where have i been? )

propergoffick: stylised blackletter G on fancy baroque background (giovanni)
So, this morning I watched [personal profile] emoslasher stream some work in progress on the big commission I commissioned last year (and which has been held up by the poor lad needing to take on smaller, easier, quicker ones in order to turn some money around and er, continue living indoors). It's all five of my horrible Giovanni characters together, it's looking REALLY good so far, and I wondered (o how I wondered)...

There seems to be demand on the ST Vault for <i>novels</i> of all things, and I kind of have the bare bones, at least, of a two-hundred-year soap opera spanning three generations of horrible Venetian necromancers. Is there, I wonder, a novel in there? One that I could actually sell, for money?

I don't know. I probably shouldn't be taking on more side projects. I'm... not exactly overwhelmed, but I'm aware that I have a registration to research draft due this month, and that Vampire textbook chapter at the end, plus a pantomime to direct and act in (and build sets for and check up on costuming for and aaaaa), and the small matter of needing to write a minimum of three articles a week to earn an acceptable living (or two and a couple of proofs to break even). And then, by the end of February, the writeup of my transmedia Frankenstein paper from last year. And the final registration due at the end of March. It's a lot of plates to keep spinning. I can do the work, but prioritising day to day is a bit nerve-wracking.

So of course I've also decided to do the #hobby300 on m'social media (mostly Twitter and Instagram). Basically, I solemnly swear that I will spend at least 300 days of this year "doing hobby" - something that pertains to a tabletop wargame. For me, that currently means finally painting up my backlog of Vampire Counts models - a Ghoul unit I've had primed for what feels like five years, the Zombie Dragon my good pal Jimmy gave me a couple of years ago, and the assortment of rare characters I eBay sniped for and then sat on for ever and a day. And a second Black Coach.

It's all in a good cause - I mean, it's something to do which involves sitting on my fat duff in a different room than usual - and it means they'll be ready for a tournament I'm going to in March. I wanted to take my new Tomb Kings army, but they're shaping up to be just as brittle as the old models, and it's an awful lot of painting, whereas the core of the Vampire Counts army is already done... and there's a treacherous little voice suggesting that maybe if I had a bigger collection of Vampire Counts stuff I could actually play big games without having to scrape... Basically, I've got buyer's remorse there, like I do with three quarters of the hobby stuff I buy. I just like buying models and putting them together and selling them on: that's been almost all I've done since 2015.

I dunno. But the point is it's another commitment. Another plate in the air. I can hold it together, but come March I'm gonna fall on my ass for a week. No more side projects. Stuff that spins out from core activity. Gotta get some control back. At least if I'm selling a short novel on the Vault it should actually make me some money...
propergoffick: silhouettes of the girls from Life Is Strange S1, overlaid with a white twelve-hour clock face (life is strange)
 (it became necessary to do this thing again, providing some grounding for LIS fandom readers of my big damn crossover fic, in their own language as it were)

propergoffick: A bearded, balding fellow in a leather jacket and aviator shades. Somewhat decomposing. (Default)
On Pillowfort, there's a tradition of Blanket Boxes, that are sort of questionnaires / prompt lists on some particular topic, meant to inspire people create their own posts there. [personal profile] mtassarin did a borrow on this one and damn me down dead if I don't like it too.
 
This Blanket Box was originally created by Pillowfort user XanthussMarduk and can be found here.

What is a blanket box?
 
A blanket box is a way to break the ice on your new Pillowfort Dreamwidth. This one is about writing! To reply to the questions, create your own post (or several posts, if you be like that).
 
Rules
The first rule is that there are no rules
Interpret or bend the prompts however you like
Remember to link the OP so other people can use the clean version!
 
The Blankets
 
1. Who are your main characters of your present WIP?
 
This is Chloe, and that's Rachel. They're both nineteen years old, they're in love, and they're from a podunk town on the Pacific Coast that nobody has ever heard of. They're also from a video game called Life Is Strange: Before The Storm. They're basically nice people.
That's Vandal and this is Nadia. They're both ghouls - which is to say semi-useful servants hooked on vampire blood - and they're bit-part players from a video game called Vampire: the Masquerade - Bloodlines. They're fucking horrible.
Also, there are some vampires. 
 
2. What genre is your story (get specific if you want)? 
 
Goodness alone knows any more. It's... two parts case study in inherently unequal, dubconny, secrets-driven relationships, one part political thriller, and now one part murder mystery. And it happens to be full of vampires. I don't think "vampire story" is a genre. Vampires doing stuff whilst happening to be vampires is interesting. Vampires just being vampires isn't... there's no plot movement there, y'know? A Sense of Fatal Allegiance as a whole is about relationships - personal and political - and what makes them form and fall apart, and how people cope with being in this tiny community of immortals who are constantly competing but also the only possible peers they can have, and what it's like to be on the edge of that and have your world rearranged because someone, somewhere screwed up and the battlelines have moved.
 
3. Quick, you're stuck in an elevator with a stranger. Badly explain your WIP to them in one sentence

Lesbian vampire political thriller! Not that kind of lesbian vampires! I'm not like that I swear!
 
4. When did you start writing and why?
 
Because I was feeling really, really sad and bored and lonely and needed an outlet. That goes for this specific fic too. I had Life Is Strange on the brain because it was breaking my heart (this was before Episode 3 of Before The Storm came out and Was Not Good) and there's that one throwaway line of Rachel's about going to Santa Monica, and because I'd just finished a Let's Play of Vampire: the Masquerade - Bloodlines, which is of course set there, the ideas just sort of mashed together. And I wrote the first chapter of this while I was laid up in bed on Boxing Day of last year, which is pretty much how I wrote the most recent chapter too.
 
5. What is your favourite book/author?
 
My favourite individual book? No. Refused. I always go off about The Historian when I'm talking about vampire novels, and I stand by that, but it's not - I don't know.

Author's easier. Terry Pratchett is possibly the single biggest influence on me as a writer, and reader, and human being. I don't always try to write like him, but I try to think like him - keep that focus on the self-interest of the wicked, the banality of evil, the indifference of a non-interventionist God.
 
6. What quote from your WIP are you most proud of?
 
I'm irrationally proud of all the Chloe journal entries (yes, there will be more of them). It's not so much for singular quotes, as for the moment when I realised Life Is Strange offers me a perfect device to explain the World of Darkness content to readers from that fandom - as soon as Chloe starts finding out what happens, so can they. (And OK, I still really like 'CHLOE, THE VAMPIRE SLAYER' as a sign-off.)
 
7. If you could see more fiction written about X, what would it be?

I want more fiction about established couples, who are together and have been through some Times and have their ups and downs but are still either together or, if they have to break up, have established how to still be friends. Not romance as prize, not romance as the entire point of the story, but romance as part of the story's texture and meaning; just like life. And people fuck sometimes, just like they get into fights sometimes, but what's important isn't the graphic details of those sometimes but how people react to them.
 
8. What about your writing do you want to improve on most of all?

Pacing and control. At the moment I write things and when I have something that feels like a chapter it gets posted. I did have a much more coherent outline, once upon a time, but I've fallen back into that RPG mode of setting up a situation and letting the characters surprise me. The last chapter and the next are both lacking in coherence, as a result. I'm going to stick with it for the time being, but the next story - 'And Now He Is The Prince Of Darkness' - is going to be more planned up front.

WIP MEME

Tuesday, 18 December 2018 05:15 pm
propergoffick: A bearded, balding fellow in a leather jacket and aviator shades. Somewhat decomposing. (Default)
Drop one of these bad boys in a comment and I will respond, without editing:

FIRST — The first two sentences of my current project.
LAST — The most recently written two sentences of my current project.
NEXT — The next line, meaning I will finish the sentence I'm on and write a new one, which you’ll get.
[insert prompt here] — You post a prompt, and I'll write three sentences based on that prompt, set in the same time/setting as my current project.
THE END — I'll make up an ending, or post the ending if I've written it.
BEFORE THE BEGINNING — Three sentences (or more) about something that happened before the plot of my current project.
POV — Something that's already happened, retold from another character's perspective.

Meme provided by [community profile] journalmemes, found via [personal profile] delphi.
propergoffick: silhouettes of the girls from Life Is Strange S1, overlaid with a white twelve-hour clock face (life is strange)
(an impromptu spinoff from 'A Sense of Fatal Allegiance' and also an orientation guide for LIS fans)

Read more... )
propergoffick: silhouettes of the girls from Life Is Strange S1, overlaid with a white twelve-hour clock face (life is strange)
A Sense of Fatal Allegiance is a bastard-ass long series of songfic crossovers which I started writing around Christmas of 2017, when I'd just gotten into Life Is Strange and it had torn my heart out. 

Before The Storm's second episode was almost pitch-perfect and spoke directly to elements of one's own life; its third was a total fucking trainwreck, and between that and Farewell I went back and watched the Eurogamer playthrough of the original game, which I still haven't finished because it makes me bawl my bloody eyes out and I suck at the stealth bits.

Anyway, while I was processing all these feelings there was a chance moment at which Rachel talked about "watching the sun go down on Santa Monica Pier" and I went "hmm", because I've played Vampire: the Masquerade - Bloodlines a few times over the years and spent a lot of time in video game Santa Monica as a result. And I'd already statted up Rachel, Max and Chloe as Mage: the Awakening characters, I think because reducing them down to their archetypes helped me get a handle on why I was so affected by them.

And that remark caught me, and I had a couple of weeks off work, and the chapters just kept coming. Gradually, it turned into a low-key, medium-slow-burn story about masters and servants - or rather, domitors and regnants, or vampires and ghouls. A series of relationships, mostly F/F, which were characterised by a distinct inequality in power and the dubcon elements that come along with vampire blood addiction and various kinds of vampire mind-whammy.

The original story was called Prisoners Of Our Own Device and I kept going with it until the day job put me on a retainer that was supposed to be for two months and turned into five. Strangely enough, cranking out six thousand words a week on three or four different topics left me disinclined to write more in my spare time. I'd also run into some problems with my planned direction for the material: it was going to be something a bit more rooted in the broader World of Darkness, and a bit more of a mirror of what happened in Life Is Strange's first season, and it was going to put Rachel in the fridge, and - basically, it wasn't going to work.

The abortive attempts at making it work became Fall Guys Tumble On The Cutting-Room Floor, because I don't exactly hate any of the material I wrote. It's all... reasonably well executed. Just poorly conceived.

After another month or so I started out again, leaving the cliffhanger ending of Prisoners hanging and starting a new story of similar length - like episode two of a BBC serial or the second series of a traditional British Brevity telly show. Phony People, Come To Prey weaves those relationships I'd made my priority into a different kind of story - a political thriller/police procedural/underworld drama kind of deal which is influenced by and influences the relationships but isn't directly instigated by them. It's also an attempt for me to feel my way through what the new tabletop edition of Vampire: the Masquerade is trying to do, returning to this kind of intimate street-level storytelling that doesn't allow you to forget that your characters are vampires and do vampirism. They drink blood, they cultivate prey to get the kind of blood they want, and they're only not hungry when they kill.

The rest of the fic is roughly outlined, in that I know what the remaining works are going to be about and I've worked out which songs and lyrics are going to form the chapter structures.

Now He Is The Prince of Darkness will take us back to Arcadia Bay, to see what Max has been up to in this heavily divergent timeline, and to see how even a couple of Kindred can totally change the course of a small town's history. I don't mind saying that it'll explore some ships I sort of ship but didn't originally think I'd ever end up writing.

Faces Come Out Of The Rain will bring Max - and potentially a few other people - to LA and into the orbit of Chloe, Rachel and all the other nonsense. It will also see us getting to know a few of my Vampire OCs, since people seem interested in them and their stories are compatible with VTMB's setting. I'm not ruling off a spinoff story (On Such A Winter's Day) which will dig into their backstories a little more. It's not as if I have a two hundred year soap opera about these characters sketched out in my goddamn memory or anything.

And The Rainbow Rises Here - the thrilling conclusion - will introduce a genuine, dangerous, absolute antagonist, and force the characters to reconsider their divided loyalties and finally make a choice about where their allegiances lie. I'm half tempted to go all out and introduce Dontnod's spiritual successor to Bloodlines and Redemption (look, they can hide behind plausible deniability but we all know they went through Activision's bins and snapped up every bit of non-copyrightable terminology, theme and atmosphere for Vampyr). It's that or another of my OCs and I'm genuinely not sure which is wankier.
propergoffick: Stylised wax seal, black 'wax' on white background; blackletter S in a circle (vtm)
So, in one of my day job capacities, I write about Vampire, in a way that's different from all the other writing about Vampire which I do because it circulates in the academic press and I try not to swear as much. While I've been working on one of those articles I tried to hunt down some Vampire developers past and present and have a chat about how the different editions have evolved into different kinds of Gothic and/or Punk.

Justin Achilli went above and beyond, writing a good fifth of the paper for me. He also asked if it could be shared around. Couldn't really say no after all he'd done, so here it is.

propergoffick: Stylised wax seal, black 'wax' on white background; blackletter S in a circle (vtm)

I've been sitting on your "tell me what you think of what WW is doing" request for weeks because, hey, I'm an academic, I sit on ideas for weeks until they're properly cooked (and old news, irrelevant, opportunity lost, position already filled etc.). And because I didn't want to go off about aspects of the content - I imagine you've heard more than enough of that and I don't actually think it's the biggest deal with V5 and the brand's future direction. Here's what I think is more important.

1. Marshal your information. V5's core book fails. It fails as a game manual because it can't be read at a glance - it's impenetrable, information sprawls to and fro across many pages, it leads with a clutter of in-universe text that doesn't start with What This Game Is About and How It Works. It fails as a coffee table book because it's so wildly inconsistent in its internal style, because the art assets don't necessarily illustrate what's on on the same page, because the super stylish Ventrue-type dude sat in the Dominate throne isn't wearing his suit properly and has his flies undone. It looks like a collection of art assets thrown together by a sixth form media class, rather than a coherent aesthetic project. And it fails as a setting bible because it relies on you having at least some familiarity with who these canonical characters are, or some willingness to read between the lines and guess. If you're using this book to pitch White Wolf IP to time-poor media execs, they're not going to read it.

How do you fix that? Readable at a glance needs to be written on the inside of your designers' eyes. Ditch the traditional column layout, stop having text break across columns and pages in the middle of words, focus on corralling each concept onto a two-page spread. Two pages should be more than enough to outline eight Predator types (look at how Warhammer Fantasy Role Play does careers) or the basic process of character creation (look at how Call of Cthulhu walks you around the sheet with those little sideboxes that give you the basics and a page reference for the deets) or all the rules for a Discipline if you exercise some discipline in the writing. If an infographic will get your point across, use it: that's a fat sight more innovative than the white on black graphic-design-is-my-passion stuff. And I know there's probably a drive to use those art assets from this project or that and get some value out of them, but use them to illustrate (as in 'serve an example of' rather than 'adorn with pictures') a point.

2. Be more meta. You're trying to court a new audience - people who watch the LA By Night streams or another actual play and then come into running an RPG for what might be the first time. That means you have to tell them how. Vampire used to be good at this (on Justin Achilli's watch, with early Revised edition, it was great at this), but I think the new team have gone for a sort of cryptic, mysterious, "make your own fun" kind of deal - nah. People want to be assured that they're doing it right. It's a game. Provide clear instructions for playing it. And people want transparency, too - in my day job I'm a content marketer and I'm forever hearing and saying "be transparent, state your values and show how you abide by them, show your working, set terms for success and smash them". Transparency is honest and clear and it reassures people.

And I think that reassurance is important, because you're working with a divided audience here. You've got the grognards on the one hand, who've played V20 and are banging on the desk demanding to know when the Baali are back and whether Tzimisce will have Protean. But you've also got a more interesting and vibrant and forward-looking audience, the kids I write and storytell for. They're in their late teens and early twenties, most of them are bisexual, a lot of them are trans, and they've only ever played VTM Bloodlines and maybe some dodgy text-only V20 over Discord. They hate themselves, they hate being alive, their entire culture is a series of excuses for self-deprecation and lust filtered through desperate loneliness. The number one compliment they pay each other is "you are valid" - they want to be told they are doing it right. And they're so goddamn creative, and they love Vampire, even if they don't wallow in the same kind of "but this is the world of DARKNESS!!!1!" that the 4chan edgelords do. Their world is dark. It's hopeless. They work three jobs, they go to college, and there's no guarantee that they'll be free at the end of it, so they dress up like punk mimes and fuck each other because they need that performative defiance to stay sane. And in doing that, they find some hope. They're Carmilla, they're Only Lovers Left Alive, they're What We Do In The Shadows... Revised edition used to say "here are some recommended media for our game" and I think you could go further than that, say "hey, the coterie domains are engineered for playing vampire couples or vampire flatmates like in that thing you watched". Reassure people. Tell them they're valid. They don't get to hear that enough.

I know - because I can read between lines - that the thinbloods in V5 are perfect vehicles for the kind of Darkness these kids bring to the World. Someone you've had on the WW team knows that, that's why the thinbloods have gender-swapping alchemy and why the Anarch book has characters who could be from this generation. But the kids don't know that, because they're not being told that. The book isn't telling them that, the marketing isn't telling them that: WW only speaks up when it's saying "um actually we're not Nazis", doing brand control, and these kids are suspicious. They have to be to survive. To get them on board properly you need to be open and honest and state "this game is safe for you, these characters are there for you, we made them because we recognise the vampire metaphor and the cultural landscape have changed in the last thirty years and this is our crack at making that a part of our World of Darkness." That's all they want. To be told this game is for them, and not just against the people who hate them (but who still seem to hang around the Facebook pages...)

3. Stick to your guns. Let's end on a positive. Mechanically, and thematically, V5 is great. It's the best the game has ever been; it's finally tearing away from some baseline ideas about what a roleplaying game needs to do, by bringing in abstract combat instead of blow by blow simulationism, and by the Hunger/Resonance/Dyscracia mechanics that put the act of feeding front and centre and say "actually you can farm XP if you put the effort into cultivating the prey that you want", because that's what vampires do. They do vampirism. This is the first edition of Vampire where I've actually felt like my character is a vampire rather than an RPG protagonist who happens to drink blood sometimes. Recentring on the Camarilla clans in the core, bringing the Independents into the sects, that's all good stuff, it gives the 'indies' a broader purpose and fleshes out the Ashirra and the Anarchs and it feels like Bloodlines Plus Extras, which is after all how a lot of newbies understand Vampire. Losing the stupid "elder Disciplines" was great - elders are scary because they've had shitloads of XP to spend and they have more Blood Potency than you, not because of some mysterious 'epic spells' that you can only get at 'level seven', which is how Generation used to feel, especially when players learned how diablerie works.

But please, for the love of all that's holy, stick to your guns. You will get people stamping their feet demanding the return of comprehensive "but this gun should work differently to that gun" combat, and crying out for their favourite niche bloodline that does nothing but steal design space from a more rounded and fulfilling concept that's in the core of the game, and demanding more books like Chicago By Night that sound off all the old lore and talks about all the old characters and puts loads of fifth and sixth generation characters back into play - because what they want is V20 all over again, another edition of that thing they already own three editions of. V20 was great, but it was about Vampire's past. V5 needs to be about the future.

And yes, obviously, I'd like to be involved. This is a pitch as well as a series of opinions. I'd sell someone else's kidneys to get near the Hecata and finally do Venice By Night (properly, without a stupid invisible skyscraper in the middle of the city), and I could bring a couple of talented illustrators in with me. I've done the academic work on Vampire (my entire academic career started because Victorian Age Vampire came out when I was at an impressionable age and hit me between the eyes with its "this is a literary storytelling game" premise). I'm currently writing the definitive "Vampire and its Gothic" chapter for a cornerstone academic publisher. I know Vampire - not in the same way that people like Matthew do, where they've memorised facts and joined the dots and hoarded the books and laid down the canon, but in terms of theme and tone and context and what it's about and what it can do - and I love Vampire and I want it to thrive and grow.

Which, I'd hope, makes two of us.
propergoffick: A bearded, balding fellow in a leather jacket and aviator shades. Somewhat decomposing. (Default)
I've come to blog on you again... 

It's been a long time. Don't tell anyone, but I was actually first generation Dreamwidth; I set up my stand here back in 2009 and it all feels... oddly like nothing's changed. Except for me. I've changed a lot. I don't want to dwell on the whys and wherefores because I've deleted and purged so much nonsense related to those years. That's why I'm on a new account, see, so I don't look back at the trailing bogroll of old content and think "crikey, what a lot of shite I used to post." Suffice it to say that I was horribly depressed, alienated, sick and finally broken - but then I started to get a life and a proper academic career and things generally improved and I realised that, to be honest, I should have been on Dreamwidth all along. I should have stayed here. By fans, for fans, friendly to acafans.

Also, Tumblr shat the bed while we were all still in it. But that's been a long time coming. The point is I'm here now, back where I belong, posting all-new lots of shite. A lot of it will be about vampires. Some of it will be about my PhD, which is not in fact about vampires (but a lot of my side projects are, and so's my fanfic). Occasionally some of it will be about semi-obscure Doctor Who spinoffs. And sometimes it might be about personal stuff, like how today's my birthday and I am this day thirty-three years of age: which is awkward, because I'd always say I'd kill myself once I'd outlived Jesus, so I'm actually sad as balls today. BUT NEVER MIND THAT.
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